Animation Principle: Exaggeration

Animation Principle: Exaggeration

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Character Animation Launchpad

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Getting Started

  • Welcome to basic Training
  • A couple of questions before we start

Design and Rigging With Limber 2

  • Limber Overview
  • Exploring Limb Types in Limber 2
  • Create a custom Path Limb
  • Create Custom limbs with the circle limbs1
  • Precomp Limb for Rasterized artwork
  • Puppet Pin Limbs
  • Raster Character Rig.psd

Create your first custom Character

  • Designing the core of your character
  • Character Rigging
  • Final Rig Checklist
  • BONUS: Designing with Outlines1
  • Character Sheet Download
  • Character rig download

Principles of Animation and how to Apply Them

  • Lets talk about framerate
  • IK vs FK: When to use what?6
  • Animation Principle: Arcs
  • Animation Principle: Ease in Ease Out
  • Animation Principle: Anticipation
  • Animation Principle: Follow through
  • Animation Principle: Overlapping action
  • Animation Principle: Exaggeration2
  • Animation Principle exercises
  • Animation exercise and references

Mechanics of Movement

  • Walk Cycle fundamentals
  • Walk and Stop Animation
  • Run Cycle1
  • Jumping Animation
  • Conclusion