Limber Overview
Limber Overview
Character Animation Launchpad
Buy now
Learn more
Getting Started
Welcome to basic Training
A couple of questions before we start
Design and Rigging With Limber 2
Limber Overview
Exploring Limb Types in Limber 2
Create a custom Path Limb
Create Custom limbs with the circle limbs
1
Precomp Limb for Rasterized artwork
Puppet Pin Limbs
Raster Character Rig.psd
Create your first custom Character
Designing the core of your character
Character Rigging
Final Rig Checklist
BONUS: Designing with Outlines
1
Character Sheet Download
Character rig download
Principles of Animation and how to Apply Them
Lets talk about framerate
IK vs FK: When to use what?
6
Animation Principle: Arcs
Animation Principle: Ease in Ease Out
Animation Principle: Anticipation
Animation Principle: Follow through
Animation Principle: Overlapping action
Animation Principle: Exaggeration
2
Animation Principle exercises
Animation exercise and references
Mechanics of Movement
Walk Cycle fundamentals
Walk and Stop Animation
Run Cycle
1
Jumping Animation
Conclusion
Character Animation Launchpad
Buy now
Learn more
Getting Started
Welcome to basic Training
A couple of questions before we start
Design and Rigging With Limber 2
Limber Overview
Exploring Limb Types in Limber 2
Create a custom Path Limb
Create Custom limbs with the circle limbs
1
Precomp Limb for Rasterized artwork
Puppet Pin Limbs
Raster Character Rig.psd
Create your first custom Character
Designing the core of your character
Character Rigging
Final Rig Checklist
BONUS: Designing with Outlines
1
Character Sheet Download
Character rig download
Principles of Animation and how to Apply Them
Lets talk about framerate
IK vs FK: When to use what?
6
Animation Principle: Arcs
Animation Principle: Ease in Ease Out
Animation Principle: Anticipation
Animation Principle: Follow through
Animation Principle: Overlapping action
Animation Principle: Exaggeration
2
Animation Principle exercises
Animation exercise and references
Mechanics of Movement
Walk Cycle fundamentals
Walk and Stop Animation
Run Cycle
1
Jumping Animation
Conclusion