Exploring Limb Types in Limber 2

Exploring Limb Types in Limber 2

In this lesson, we'll go over the different types of limbs you can create with Limber and what type of character rig each limb type is intended for.

Character Animation Launchpad

Buy nowLearn more

Getting Started

  • Welcome to basic Training
  • A couple of questions before we start

Design and Rigging With Limber 2

  • Limber Overview
  • Exploring Limb Types in Limber 2
  • Create a custom Path Limb
  • Create Custom limbs with the circle limbs1
  • Precomp Limb for Rasterized artwork
  • Puppet Pin Limbs
  • Raster Character Rig.psd

Create your first custom Character

  • Designing the core of your character
  • Character Rigging
  • Final Rig Checklist
  • BONUS: Designing with Outlines1
  • Character Sheet Download
  • Character rig download

Principles of Animation and how to Apply Them

  • Lets talk about framerate
  • IK vs FK: When to use what?6
  • Animation Principle: Arcs
  • Animation Principle: Ease in Ease Out
  • Animation Principle: Anticipation
  • Animation Principle: Follow through
  • Animation Principle: Overlapping action
  • Animation Principle: Exaggeration2
  • Animation Principle exercises
  • Animation exercise and references

Mechanics of Movement

  • Walk Cycle fundamentals
  • Walk and Stop Animation
  • Run Cycle1
  • Jumping Animation
  • Conclusion