1. Character Animation Launchpad

    • Buy now
    • Learn more
    • Discussions
  2. Getting Started

    • Welcome to basic Training
    • A couple of questions before we start
  3. Design and Rigging With Limber 2

    • Limber Overview
    • Exploring Limb Types in Limber 2
    • Create a custom Path Limb
    • Create Custom limbs with the circle limbs
    • Precomp Limb for Rasterized artwork
    • Puppet Pin Limbs
  4. Create your first custom Character

    • Designing the core of your character
    • Character Rigging
    • Final Rig Checklist
    • BONUS: Designing with Outlines
  5. Principles of Animation and how to Apply Them

    • Lets talk about framerate
    • IK vs FK: When to use what?
    • Animation Principle: Arcs
    • Animation Principle: Ease in Ease Out
    • Animation Principle: Anticipation
    • Animation Principle: Follow through
    • Animation Principle: Overlapping action
    • Animation Principle: Exaggeration
    • Animation Principle exercises
  6. Mechanics of Movement

    • Walk Cycle fundamentals
    • Run Cycle
    • Jumping Animation
    • Conclusion
  1. Products
  2. Course
  3. Section
  4. Lesson

Limber Overview

  1. Character Animation Launchpad

    • Buy now
    • Learn more
    • Discussions
  2. Getting Started

    • Welcome to basic Training
    • A couple of questions before we start
  3. Design and Rigging With Limber 2

    • Limber Overview
    • Exploring Limb Types in Limber 2
    • Create a custom Path Limb
    • Create Custom limbs with the circle limbs
    • Precomp Limb for Rasterized artwork
    • Puppet Pin Limbs
  4. Create your first custom Character

    • Designing the core of your character
    • Character Rigging
    • Final Rig Checklist
    • BONUS: Designing with Outlines
  5. Principles of Animation and how to Apply Them

    • Lets talk about framerate
    • IK vs FK: When to use what?
    • Animation Principle: Arcs
    • Animation Principle: Ease in Ease Out
    • Animation Principle: Anticipation
    • Animation Principle: Follow through
    • Animation Principle: Overlapping action
    • Animation Principle: Exaggeration
    • Animation Principle exercises
  6. Mechanics of Movement

    • Walk Cycle fundamentals
    • Run Cycle
    • Jumping Animation
    • Conclusion