Character Animation Launchpad
Buy now
Learn more
Discussions
Getting Started
Welcome to basic Training
A couple of questions before we start
Design and Rigging With Limber 2
Limber Overview
Exploring Limb Types in Limber 2
Create a custom Path Limb
Create Custom limbs with the circle limbs
Precomp Limb for Rasterized artwork
Puppet Pin Limbs
Create your first custom Character
Designing the core of your character
Character Rigging
Final Rig Checklist
BONUS: Designing with Outlines
Principles of Animation and how to Apply Them
Lets talk about framerate
IK vs FK: When to use what?
Animation Principle: Arcs
Animation Principle: Ease in Ease Out
Animation Principle: Anticipation
Animation Principle: Follow through
Animation Principle: Overlapping action
Animation Principle: Exaggeration
Animation Principle exercises
Mechanics of Movement
Walk Cycle fundamentals
Run Cycle
Jumping Animation
Conclusion
Products
Course
Section
Lesson
Limber Overview
Limber Overview
Character Animation Launchpad
Buy now
Learn more
Discussions
Getting Started
Welcome to basic Training
A couple of questions before we start
Design and Rigging With Limber 2
Limber Overview
Exploring Limb Types in Limber 2
Create a custom Path Limb
Create Custom limbs with the circle limbs
Precomp Limb for Rasterized artwork
Puppet Pin Limbs
Create your first custom Character
Designing the core of your character
Character Rigging
Final Rig Checklist
BONUS: Designing with Outlines
Principles of Animation and how to Apply Them
Lets talk about framerate
IK vs FK: When to use what?
Animation Principle: Arcs
Animation Principle: Ease in Ease Out
Animation Principle: Anticipation
Animation Principle: Follow through
Animation Principle: Overlapping action
Animation Principle: Exaggeration
Animation Principle exercises
Mechanics of Movement
Walk Cycle fundamentals
Run Cycle
Jumping Animation
Conclusion